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Deckhand

Work the deck of a tug, ferry or cargo ship. No degree, but you live where you work.

Typical pay
$51,520a year
Time to qualify
up to 1 yearafter high school
Demand
Limited
Licence needed
Yesregulated job

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  1. 1.MoneyWhat you earn and what it costs to get there.5 screens
  2. 2.EducationThe exact path from high school to qualified.5 screens
  3. 3.OptionalThings you don't need, but that help.3 screens
  4. 4.ExtrasDay to day, pros and cons, where you'd work.4 screens
  5. 5.FactoidsThings people don't tell you.4 screens

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Money

What you earn and what it costs to get there.

What deckhands make

Median

$51,520

New hand

$34,560

Experienced, union or offshore

$83,620

The national median is $51,520 a year, and the bottom tenth start near $34,560. The federal survey files this job under Sailors and Marine Oilers, which lumps deckhands in with the people who oil the engines, so the figures cover a slightly wider group than the job title.

You are usually paid by the day

About $150 to $300 a day

Day rate on a tug or supply boat, paid only for days aboard

Most boat work runs in hitches: two weeks on and two weeks off, or 28 and 28. You are paid for days aboard, so the annual total depends on how many hitches you take.

Food and a bunk are included

$83,620 at the top tenth

Experienced hands on offshore boats and union deep sea ships

While you are aboard, meals and your bunk cost you nothing and there is nowhere to spend money. Deckhands who watch their spending can bank most of a hitch's pay, which is why the job suits people saving for something.

What it costs to get there

Merchant Mariner Credential application
Roughly $140 to $200 in United States Coast Guard fees
Transportation Worker Identification Credential
$124 for a new card, good for five years
Medical certificate and drug test
$100 to $300, depending on the clinic
Basic safety training course
$900 to $1,500 at a maritime school, about a week long
Roughly, all in
$450 to $2,100

Tuition, fees, exams and kit. Not rent, food or travel

The low end is paperwork only: the Merchant Mariner Credential application fee paid to the United States Coast Guard, the Transportation Worker Identification Credential card at $124 for five years, and a medical certificate with a drug test. The high end adds the week long basic safety training course at a maritime school, paid for yourself before anyone has hired you. Many companies and unions run that course in house or pay for it once you are on the books, which is why the order matters. Ask a prospective employer first, because this is often money you never need to spend.

Many companies and unions pay for the safety course once they hire you, or run it in-house. Ask before you spend your own money, because the order matters.

What comes with the job

  • Equal time off

    Two weeks on, two weeks off is common. You get half the year ashore.

  • Free food and lodging aboard

    No rent, no groceries, no commute for the whole hitch.

  • Union benefits

    Deep sea and harbor work is heavily unionized, with health coverage and a pension.

  • Overtime

    Long days at sea are normal and most contracts pay overtime past eight hours.

Education

The exact path from high school to qualified.

The path

One of the few well paid jobs you can start within months of leaving high school.

  1. 1

    High school diploma

    Grade 12

    Not always required, but it opens far more doors and every union program wants one.

  2. 2

    Get your documents

    2 to 3 months

    A Transportation Worker Identification Credential from the Transportation Security Administration, a medical certificate, and a drug test.

  3. 3

    Merchant Mariner Credential

    1 to 3 months to process

    Apply to the United States Coast Guard National Maritime Center for the entry level credential, rated Ordinary Seaman.

  4. 4

    Get hired and go to sea

    First hitch

    Tug companies, ferries, offshore supply boats and unions all hire green hands. Expect to start at the bottom of the crew.

  5. 5

    Build sea time and upgrade

    6 months to 3 years of sea time

    With enough days at sea you can test up to Able Seaman, which raises your rate and the boats you can work.

High school courses that help

  • Shop or welding

    Deck work is maintenance: chipping, painting, splicing, rigging and small repairs.

  • Physical education

    The job is lifting and handling heavy lines in bad weather.

  • Math

    Cargo weights, tide tables and fuel figures all need arithmetic you can do in your head.

  • English

    Log entries and safety checklists have to be written clearly enough for the next watch.

Time and money, at a glance

Years after high school
Under 1 to your first paid hitch
License required
Yes, a Merchant Mariner Credential from the United States Coast Guard
Total out of pocket
Usually under $2,000, often less if an employer pays
Paid while training?
Yes, once you are aboard. Everything before that is on you

Who licenses this job

The United States Coast Guard does, nationally, through its National Maritime Center. Your Merchant Mariner Credential is a federal document, so unlike most American licensing it works in every state. You also need a Transportation Worker Identification Credential from the Transportation Security Administration to get into a secure port, which costs $124 and lasts five years. Both require a background check, and a drug conviction can stop you cold. Commercial mariners are in random drug testing programs for their whole careers.

Where people train

  • Straight to a boat

    Tug, ferry and offshore companies hire green deckhands and train them aboard. The most common way in.

  • Union apprentice programs

    Maritime unions run entry level training programs that place you on ships afterwards, often free if you commit to sailing.

  • State maritime academies

    Massachusetts Maritime Academy and five others run four year degrees, but those aim at officer licenses, not deck jobs.

  • Private maritime schools

    Short courses in basic safety training, lifeboat handling and firefighting, taken as you need them.

Optional

Things you don't need, but that help.

Endorsements that raise your rate

  • Able Seaman

    The main upgrade. Needs sea time plus an exam, and moves you up the pay scale on every boat.

  • Lifeboatman

    Qualifies you to take charge of a survival craft. Required on many larger vessels.

  • Tankerman

    For boats carrying fuel and chemicals. One of the biggest single jumps in pay on the water.

  • Radar observer

    A step toward the wheelhouse and a mate's license later on.

Nice-to-haves

  • Welding or diesel basics

    A deckhand who can fix things gets kept on through slow seasons.

  • A clean record

    The background check for a Transportation Worker Identification Credential is real, and so is the drug testing.

  • No seasickness

    Find out on a fishing charter in rough weather before you sign a contract.

  • Getting along with people

    You cannot walk away from a crew of six for 28 days. This matters more than any certificate.

The deck is a route to the wheelhouse

Deckhand is an entry point, not a ceiling. Sea time counts toward the licenses above it: Able Seaman first, then a mate's license on smaller vessels, then master of a towing vessel or a ferry. People who go this route end up running boats without ever paying for a four year academy degree, which is why plenty of captains on tugs and workboats started by chipping paint. It is slower than the academy route and you earn the whole way.

Extras

Day to day, pros and cons, where you'd work.

A typical watch

Watches usually run six hours on and six off, around the clock. On watch you steer when the mate tells you, stand lookout, and keep the deck moving: handling lines when the boat makes up to a barge or comes alongside, chipping and painting rust, greasing winches, checking lashings. Meals are whenever your watch allows. Off watch you sleep in a bunk a few feet from a running engine, then get up and do it again.

The honest trade-offs

The good

  • You can start within months of high school with no degree
  • Free food and lodging while aboard, so you can save hard
  • Half the year off in an equal time rotation
  • A federal credential that works in every state

The hard parts

  • Weeks away from home, missing birthdays and holidays
  • Cold, wet, heavy work with real danger from lines and machinery
  • Six on, six off wrecks your sleep for the whole hitch
  • The federal outlook is below average, with employment expected to shrink

Work life

Typical hours
12 a day, every day of a hitch
Remote work
None. You live at the workplace
Physical demand
High
Unionized
Often, especially deep sea and harbor work

Factoids

Things people don't tell you.

A 1920 law keeps these jobs American

The Merchant Marine Act of 1920, usually called the Jones Act, requires that cargo moved between two United States ports travels on ships that are American built, American flagged and crewed mostly by Americans. It is the reason there is a domestic deck job market at all.

Six on, six off is the normal clock

Most American workboats run two watches. You work six hours, sleep six, and repeat for the length of the hitch. There is no such thing as a full night's sleep at sea, and crews say the first few days of every hitch are the worst.

Your license is federal, not state

Almost every licensed job in the United States is controlled state by state. Mariners are the exception. The United States Coast Guard issues one credential that is good on any American vessel, anywhere.

Tugs move almost everything

Barges pushed by towboats carry a huge share of the country's grain, coal, steel and fuel up and down the Mississippi River system. A single towboat can push dozens of barges holding as much cargo as hundreds of trucks.

Where these numbers come from

Last checked September 2026. Pay figures are typical full-time annual amounts in United States dollars, based on Bureau of Labor Statistics wage data and published pay scales. They vary by state, employer and experience. Tuition is for in-state students at public schools unless the card says otherwise.