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Skills that get you hired

  • C++ and engine internals

    The highest-paid and least crowded corner of games. Most applicants cannot do it.

  • Graphics and shader programming

    Rendering specialists are always short. It is heavy math and it pays for it.

  • Tools and pipeline programming

    Building the editors artists use every day. Unglamorous, stable, valued.

  • Multiplayer and networking

    Hard to learn alone and hard to hire for, which is exactly why it is worth learning.

  • Technical art

    Half artist, half programmer. A rare and well-paid combination on any team.