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Skills that get you hired
C++ and engine internals
A hard skill to learn, and studios look for it.
Graphics and shader programming
Rendering specialists are always short. It is heavy math.
Tools and pipeline programming
Building the editors artists use every day. Unglamorous, stable, valued.
Multiplayer and networking
Hard to learn alone and hard to hire for, which is exactly why it is worth learning.
Technical art
Half artist, half programmer. A rare combination on any team.