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Skills that get you hired

  • Orchestration

    Turning a sketch into real parts for real players. The most reliable freelance work in the field.

  • Music production and mixing

    Clients now expect a finished sounding track, not a score on paper.

  • Game audio and adaptive music

    Music that changes with what the player does. A separate craft, and studios are short of people who can do it.

  • Conducting

    Opens the music director half of this occupation, which is where the salaried jobs live.

  • Copying and part preparation

    Unglamorous, in demand, and it puts you in the room on real sessions.