Optional · 1 of 3
Branches, and what they pay
Film and television post-production
Dialogue editing, sound effects, mixing. The steadiest branch.
Game audio
Implementing sound inside a game engine. Growing, and needs some programming.
Live and touring
Front of house and monitor engineers. Great money on the road, hard on relationships.
Music recording
The dream for most people entering the field, and the hardest branch to get into.