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Branches, and what they pay

  • Film and television post-production

    Dialogue editing, sound effects, mixing. The steadiest well-paid branch.

  • Game audio

    Implementing sound inside a game engine. Growing, and needs some programming.

  • Live and touring

    Front of house and monitor engineers. Great money on the road, hard on relationships.

  • Music recording

    The dream for most people entering the field, and the branch with the least money in it.