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Specialties that pay more

  • Engine and graphics programming

    Rendering, shaders, performance. Deep math, scarce skills, top pay.

  • Network and multiplayer

    Making 100 players see the same thing at the same time.

  • Tools programming

    Building the software the artists and designers use. Less glamorous, very steady.

  • AI and gameplay systems

    Enemy behaviour, pathfinding, procedural worlds.